Website powered by
Grace Gilbert
Grace Gilbert
3D Artist
Irvine, CA, United States

Summary

Grace Gilbert

E D U C A T I O N
· The Academy of Interactive Entertainment, Seattle, WA - Advanced Certificate in Game Art and Animation - 2019 to 2021
· Regent University, Virginia Beach, VA - Bachelor of Arts in Animation - 2013 to 2017

S K I L L S
· Experience with traditional, 2-D, and 3-D animation, as well as 3-D modeling, texturing, particle systems and lighting. A primary art focus on character animation, narrative lighting, and texturing.
· Working knowledge of Unity, Substance Painter, Substance Designer, Autodesk Maya, Blender, Adobe Photoshop, Unreal Engine 4, Adobe After Effects, Adobe Illustrator, Microsoft Office, and both Mac and PC operating systems.

E X P E R I E N C E
Digital Artist (Self-employed), Seattle, WA, September 2017 - Present
· Creating custom character designs and digital portraits
· Designing custom logo and business card designs
· Building PowerPoint presentations to illustrate business objectives
· Editing professional marketing media for global companies and local businesses alike · Creating concept art for collaborative projects

3D Game Artist
Lunar Valley, (Environment and Prop Artist) Seattle, WA, March 2021-July 2021
· A timer-based role-playing sandbox game built in Unity, utilizing a stylized visual design, interactable characters, and quest-based gameplay.
· Built and UV unwrapped environment props for interior and exterior features of the game in Maya.
· Created custom stylized textures for game assets with Photoshop, Substance Painter, and Substance Designer.
· Assisted with implementation of assets into game engine.
· Created concepts and mood boards for environment and props during the visual development stage.
· Performed regular playtesting for each build.
· Surpassed sprint goals for the planned environment props during Alpha and Beta production stage.
· Managed list of backlog of assets to complete during Beta production.
· Participated in daily scrum meetings to discuss game progress and development, daily tasks and sprint goals via Discord and Microsoft Teams

Delirium (Asset Artist) Seattle, WA, May 2020​ - July 2020​
A 3-D multi-level adventure game for Unity created by a team of nine first year students at AIE Seattle.
· Designed and created 3-D models for in-game assets for each of the levels
· UV unwrapped and painted custom textures for 3-D models
· Worked with Art Lead and Environment Artist to design mood boards for each level
· Participated in daily scrum meetings to discuss game progress and development, daily tasks and sprint goals.

Dial Spiral (Texture Artist) Seattle, WA, May 2020​ - May 2020​
A 3-D puzzle game for Unity created by a team of eight first year students at AIE Seattle. Our team had three consecutive days to build a fully functional game for Seattle Game Jam 2020.
· Created custom textures for 3-D game assets and puzzle components
· Participated in daily scrum meetings to discuss tasks and development

Enva Division (Intern) Virginia Beach, VA, February 2018 - May 2018
· Modeled, textured and lit 3-D environments and objects using Blender.
· Developed high quality 3D product visualizations to showcase product features and highlights using camera angles and lighting composition.
· Received training and regular critiques, applied feedback in Blender for modeling, UV unwrapping, and lighting.

Skills

Concept ArtIllustrationMotion Graphics3D Animation3D ModelingLightingParticle EffectsTexturingCharacter DesignCharacter AnimationGraphic Design

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Photoshop
Photoshop
Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Unreal Engine
Unreal Engine
Procreate
Procreate

Productions

    • Video Game
      Lunar Valley
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Academy of Interactive Entertainment
    • Video Game
      Dial Spiral
    • Year
      2020
    • Role
      Texture Artist
    • Company
      Academy of Interactive Entertainment
    • Video Game
      Delirium
    • Year
      2020
    • Role
      Asset Artist
    • Company
      Academy of Interactive Entertainment