Grace Gilbert
E D U C A T I O N
· The Academy of Interactive Entertainment, Seattle, WA - Advanced Certificate in Game Art and Animation - 2019 to 2021
· Regent University, Virginia Beach, VA - Bachelor of Arts in Animation - 2013 to 2017
S K I L L S
· Experience with traditional, 2-D, and 3-D animation, as well as 3-D modeling, texturing, particle systems and lighting. A primary art focus on character animation, narrative lighting, and texturing.
· Working knowledge of Unity, Substance Painter, Substance Designer, Autodesk Maya, Blender, Adobe Photoshop, Unreal Engine 4, Adobe After Effects, Adobe Illustrator, Microsoft Office, and both Mac and PC operating systems.
E X P E R I E N C E
Digital Artist (Self-employed), Seattle, WA, September 2017 - Present
· Creating custom character designs and digital portraits
· Designing custom logo and business card designs
· Building PowerPoint presentations to illustrate business objectives
· Editing professional marketing media for global companies and local businesses alike · Creating concept art for collaborative projects
3D Game Artist
Lunar Valley, (Environment and Prop Artist) Seattle, WA, March 2021-July 2021
· A timer-based role-playing sandbox game built in Unity, utilizing a stylized visual design, interactable characters, and quest-based gameplay.
· Built and UV unwrapped environment props for interior and exterior features of the game in Maya.
· Created custom stylized textures for game assets with Photoshop, Substance Painter, and Substance Designer.
· Assisted with implementation of assets into game engine.
· Created concepts and mood boards for environment and props during the visual development stage.
· Performed regular playtesting for each build.
· Surpassed sprint goals for the planned environment props during Alpha and Beta production stage.
· Managed list of backlog of assets to complete during Beta production.
· Participated in daily scrum meetings to discuss game progress and development, daily tasks and sprint goals via Discord and Microsoft Teams
Delirium (Asset Artist) Seattle, WA, May 2020 - July 2020
A 3-D multi-level adventure game for Unity created by a team of nine first year students at AIE Seattle.
· Designed and created 3-D models for in-game assets for each of the levels
· UV unwrapped and painted custom textures for 3-D models
· Worked with Art Lead and Environment Artist to design mood boards for each level
· Participated in daily scrum meetings to discuss game progress and development, daily tasks and sprint goals.
Dial Spiral (Texture Artist) Seattle, WA, May 2020 - May 2020
A 3-D puzzle game for Unity created by a team of eight first year students at AIE Seattle. Our team had three consecutive days to build a fully functional game for Seattle Game Jam 2020.
· Created custom textures for 3-D game assets and puzzle components
· Participated in daily scrum meetings to discuss tasks and development
Enva Division (Intern) Virginia Beach, VA, February 2018 - May 2018
· Modeled, textured and lit 3-D environments and objects using Blender.
· Developed high quality 3D product visualizations to showcase product features and highlights using camera angles and lighting composition.
· Received training and regular critiques, applied feedback in Blender for modeling, UV unwrapping, and lighting.